Skip to main content

Forumdervis W.

Beta
-

ForumDervis - Genel Forum Sitesi'a hoş geldiniz!

Merhaba, Ziyaretçi! Ben Mini; size yardımcı olabilmek için buradayım. İçerik sağlayıcı paylaşım sitemize eriştiğiniz için çok mutluyuz. Giriş yaparak, birbirinden güzel içeriklerimizden kolaylıkla faydalanabilirsiniz. Kayıtlı değilseniz, hemen ücretsiz ve kolay bir şekilde kayıt olabilirsiniz. Sizi de ailemize bekliyoruz.

(Giriş yapmamış kullanıcılar tarafından görüntülenir.)

Özel mesaj engelinizi kaldırmak için tıklayın ;

Rust Experimental Server Komutları(Server commands for Rust)

22-11-2016, Saat: 11:01 AM
#1
Çevrimdışı
[b]Server Settings/Controls[/b]
  • chat.serverlog <true/false (default true)> - If true, chat will be logged to the console

  • echo "text" - Prints text to the server console

  • env.time - 

  • event.run - Sends an airdrop from a random direction to drop crates at (0,0,0)

  • find <name or . for all> - Search for a command

  • say "message" - Broadcasts a message in chat to ALL players

  • server.globalchat <true/false (default true?)> - If true, chat will be broadcasted to ALL players

  • server.hostname "server name" - Sets the server name

  • server.identity "identity" - Sets the server’s identity. This is used for the folder name of the server data

  • server.level "map name" : Sets the server’s map

  • server.maxplayers <number (default 500)> - Sets the maximum amount of players that can connect

  • server.port <number (default 28015)> - Sets the connection port of the server

  • server.save - Forces the server to save the map and player data

  • server.saveinterval <number (default 60)> - Sets the server’s auto-save interval

  • server.secure <true/false (default true)> - If true, EAC will kick banned or unregistered users upon joining

  • server.seed <number (default 123456)> - Sets the server’s map generation seed

  • server.stability true/false - If true, structure stability is enabled on the server

  • server.start - Uhh… starts your server? Wait, isn’t it already running?

  • server.stop "reason" - Stops yours server with a specified reason

  • server.tickrate <number (default 30)> - Uhh… sets the tick rate?

  • server.worldsize <number (default 4000)> - Sets the size of the map/world

  • server.writecfg - Writes and saves server configuration files

  • quit - Saves everything and stops the server
Player Administration
  • ban "player name" "reason"

  • banid <steamid64> "player name" "reason"

  • banlist - List of banned users

  • banlistex - List of banned users with reasons and usernames

  • kick <steamid64> "player name" "reason" - Kicks player, with optional reason

  • kickall <invalid parameter, just put ""> "reason" - Kicks all players, with optional reason

  • listid <steamid64> - List of banned users by Steam ID

  • moderatorid <steamid64> "player name" "reason" - Sets player as a server moderator with auth level 1

  • ownerid <steamid64> "player name" "reason" - Sets player as a server admin with auth level 2

  • removemoderator <steamid64> - Removes player as moderator

  • removeowner <steamid64> - Removes player as owner

  • unban <steamid64> - Unbans player by Steam ID
Player Controls
  • chat.say - Sends a message from the in-game F1 console to the in-game chat as player

  • craft.add -

  • craft.cancel -

  • craft.canceltask -

  • find <name or . for all> - Search for a command

  • inventory.endloot -

  • inventory.give -

  • inventory.giveid -

  • inventory.givebp -

  • kill - Suicide/kill yourself

  • quit - Saves everything and closes the game

  • respawn - Force yourself to respawn

  • respawn_sleepingbag - Force yourself to respawn in your sleeping bag

  • sleep -

  • spectate -

  • wakeup -
Informational
  • players - Shows currently connected clients

  • status - Shows currently connected clients

  • users - Show user info for players on server
Debugging/Development
  • colliders -

  • ddraw.arrow -

  • ddraw.line -

  • ddraw.sphere -

  • ddraw.text -

  • dev.culling -

  • dev.hidelayer -

  • dev.sampling -

  • dev.showlayer -

  • dev.togglelayer -

  • entity.debug_toggle -

  • entity.nudge -

  • gc.collect - Recollects unused memory and unloads unused assets

  • objects -

  • perf - Print out performance data

  • physics_iterations <number (default: 7)> - The default solver iteration count permitted for any rigid bodies. Must be positive

  • physics_steps ?? - The amount of physics steps per second

  • queue - Shows the stability and surroundings queues

  • report - [i]Generates a report of all spawned entities in the server's root directory[/i]

  • textures - Lists the loaded textures
Oxide Specific
  • oxide.load "file name" - Loads plugin with name given (do not include file extension, ex. lua, js, py)

  • oxide.reload "file name" - Reloads plugin with name given (do not include file extension, ex. lua, js, py)

  • oxide.unload "file name" - Unloads plugin with name given (do not include file extension, ex. lua, js, py)

  • version - Displays the Oxide version and the Rust network protocol version in the console
Uncategorized
  • error -

  • init - Loads config

  • inventory.give "item name" <amount> - Gives yourself an item. Only works on RCON?


Alıntıdır.
Takalar

Hızlı Menü:

Konuyu Okuyanlar: 1 Ziyaretçi
970x91
buca escort cialis fiyat viagra fiyatı

Forumdervis

Türkiyenin en güncel forum sitesi

Task